PS5 Pro’s Upgraded PSSR Starts Rolling Out to Supported Games

Sony began a phased PS5 system update on March 16, 2026, bringing an upgraded PSSR upscaler to supported titles including Silent Hill f and Monster Hunter Wilds.
What the source confirms
Sony said the system software update would roll out in phases starting at 10 p.m. Pacific on March 16 and reach users over the following days.
The post listed several supported games, including Silent Hill f, Monster Hunter Wilds and Final Fantasy VII Rebirth, with additional titles described as coming later.
Developers quoted by Sony discussed image presentation and effects in their own games; those comments are studio assessments, not a universal benchmark result.
Why it matters
PSSR is an image-reconstruction feature, so an update to the model can matter differently from one game to another. Results depend on each title’s integration, rendering mode, motion, display and player preference. A system-wide rollout also does not mean every installed game receives the same change at the same moment.
Why the Same Rendering Update Can Produce Different Questions
An image reconstruction feature is judged through its output in a particular game, not through its name alone. Sony’s rollout note identifies supported titles and includes comments from developers about their own implementations. That is a useful starting point because it connects the feature to actual software, but it does not establish one uniform result across the list. Each game has its own scenes, motion, lighting, and settings. A quiet environment may make fine detail easy to inspect, while quick movement can expose different trade-offs. The announcement does not publish a controlled comparison that would allow those conditions to be separated from the developer’s own description.
For a PS5 Pro owner, the most practical first question is whether a title has received the relevant support and how the game exposes it. The system update and the game’s own patch are related but distinct parts of the experience. A phased system rollout means access can arrive over several days, while title support may be announced or delivered on a separate schedule. Checking the installed system version, game update notes, and any graphics menu can prevent a player from attributing an unchanged image to a feature that has not yet been enabled in that particular setup.
Evaluation should also identify what the player values. A person who notices fine edges and texture stability may prefer a different mode from someone who prioritizes frame pacing or a familiar presentation. Those preferences cannot be reduced to a universal claim that an image is better. Sony’s post and developer comments describe intent and supported software; they do not establish a guaranteed frame-rate increase, a fixed output resolution, or an improvement visible in every scene. Independent comparisons can answer some of those questions when they name the game version, console mode, and display conditions. Until then, the careful conclusion is that the update creates title-specific opportunities to assess, not a single score applicable to the entire catalog.
A Repeatable Comparison Needs More Than a Before-and-After Screenshot
A screenshot can show one frame, but it cannot by itself establish how a reconstruction feature behaves during play. A useful comparison needs the same game, scene, console, display, and graphics mode, with the build and capture date recorded. Motion matters because a still image omits what happens as the camera or objects move. Sony’s announcement names supported games and includes developer descriptions, giving reviewers a starting list. It does not provide the controlled observations needed to compare every title. Readers should therefore treat screenshots and marketing examples as illustrations, not as universal measurements.
The phased system rollout adds another variable to any early report. Two owners looking at the same game may not yet be comparing the same software state if one console has received the update and another has not. A game patch may also be required before the feature can be selected. Reporting should make those versions visible. If a player sees no difference, that observation may reflect the title’s support status or chosen setting, rather than prove the system feature has no effect. Conversely, one noticeable scene does not establish an improvement across the entire game.
These qualifications do not make the announcement unimportant. They clarify what it can establish: Sony began a staged rollout and identified titles and developer accounts connected to it. The next layer of evidence comes from per-game documentation and testing that describes method as well as result. That record lets readers separate the company’s stated goal from a measured outcome. It also gives owners a useful path: confirm eligibility, install the relevant updates, select a consistent mode, and compare the experience they actually care about.
What readers should consider
PS5 Pro owners should first install the system update, then check the individual game’s patch notes or graphics menu for support and mode selection. Comparing the same scene and display settings is more informative than comparing marketing screenshots. Players prioritizing stable frame pacing may weigh a different mode than those prioritizing image detail.
Evidence and limitations
The source is Sony’s platform announcement and contains developer statements supplied by the studios. It does not provide a controlled, independent image-quality or performance test across all supported titles. The feature name alone cannot establish a frame-rate gain, a resolution target or a visual improvement in every scene.
What to watch next
The clearest follow-up evidence is per-game patch documentation and repeatable technical testing that identifies console mode, output resolution and frame-rate behavior. Sony’s phased rollout language should remain attached to the March date; later additions need their own update record.
Sources
- PlayStation Blog: Upgraded PSSR rolling out to Silent Hill f, Monster Hunter Wilds, Final Fantasy VII Rebirth, Crimson Desert, and more
The staged system-software rollout beginning March 16, named supported games, and developer descriptions of the upgraded PSSR.


![Português O PlayStation 2 (oficialmente abreviado como PS2) foi o segundo console produzido pela empresa Sony, após o PlayStation original. Foi lançado no dia 4 de março de 2000 no Japão, no dia 26 de outubro na América do Norte, e posteriormente, no dia 24 de novembro na Europa. Após um lento primeiro ano, o PlayStation 2 cresceu a ponto de tornar-se o console mais vendido da história dos videogames. Devido à imensa popularidade em todo o mundo, o console, assim como seus jogos, continuaram a ser fabricados mesmo após o lançamento do seu sucessor, o PlayStation 3. Somente depois de 13 anos do seu lançamento, às vias do anúncio do PlayStation 4, que o jornal japonês Asahi Shinbum anunciou o encerramento da fabricação do console no Japão no dia 30 de dezembro de 2012. E no dia 4 de janeiro de 2013, o jornal britânico The Guardian anunciou que a Sony cessou a produção dos consoles PlayStation 2 no mundo inteiro. O sucessor do PlayStation é anunciado pela Sony em março de 1999 e lançado um ano depois no Japão, em 4 de março de 2000. Na América do Norte, o evento ocorre no 26 de outubro do mesmo ano. A notícia causa estrondosa repercussão em todo mundo, a ponto de esvaziar lojas ainda no dia de seu lançamento e, devido a atrasos na fabricação, apenas alguns milhões de pessoas obtêm o console até o final de 2000. Outra opção era comprar o console na internet através de sites de leilões, como o eBay, onde ele era vendido por até mil dólares. Inicialmente, o PS2 tem muitas unidades vendidas com base na força da marca PlayStation e da compatibilidade com a versão anterior, com mais de 980.000 unidades comercializadas no Japão em 5 de março de 2000, um dia após o lançamento. Mais tarde, a Sony adiciona novos kits de desenvolvimento para desenvolvedores de jogos e mais unidades de PS2 para os consumidores. Os primeiros modelos (SCPH-10000, SCPH-15000 e SCPH-18000) foram vendidos apenas no Japão. Estes modelos incluíam um PCMCIA em vez da porta Dev9 dos modelos posteriores. A PCMCIA-to-adaptador Dev9 foi posteriormente disponibilizada para estes modelos. Os modelos SCPH-10000 e SCPH-15000 não possuíam um reprodutor de filmes DVD incorporada e, em vez disso, tinham um software de reprodução de criptografado que foi copiado para o cartão de memória de um CD-ROM incluído (normalmente, o PS2 só executa softwares de encriptação de seu cartão de memória, mas isso pode ser mudado com o PS2 Independence Exploit). O console V3 (versão 3) tinha uma estrutura substancialmente diferente das reedições posteriores, apresentando várias placas interligadas de circuito impresso. A partir do V4, tudo foi unificado em uma placa, exceto o fornecimento de energia. Na versão 5, foram introduzidas pequenas alterações internas, e a única diferença entre esta e a V6 (também denominada V5.1) é a orientação do botão Power/Reset como conector da placa do interruptor, que foi revertida na V6 para impedir o uso de Modchips piratas. As versões 7 e 8 incluíam apenas pequenas alterações em relação à V6. Todas as versões a partir da SCPH-50000 possuem uma alteração na BIOS, da qual desabilita um exploit que permitia rodar aplicativos homebrew através do Memory Card, além de acrescentar receptores infravermelhos para controles remotos de DVD, que antes eram opcionais. Essa edição removeu a norma IEEE 1394, adicionou a capacidade de ler DVD-RW e DVD+RW e acrescentou uma varredura progressiva (Progressive Scan) para produção de filmes em DVD. As versões V10 e V11 contaram com poucas modificações. A cor padrão do PS2 é preto fosco. Consoles com diversas variações de cor, incluindo cinza, amarelo, azul, prata metálico, azul-marinho, preto opaco, roxo, ouro acetinado, prata acetinado, branco, vermelho, azul transparente (Blue Ocean), Pink Limited Edition e Black Piano, foram produzidos em diversas regiões. Em setembro de 2004, foi lançado o console versão 12, SCPH-70000. Lançada em novembro de 2004, é menor do que a versão antiga e inclui uma porta Ethernet. Em alguns lugares também inclui um modem. O tamanho e peso nesta edição foram reduzidos a 230 mm de altura, 152 mm de largura e 28 mm de profundidade (ou seja, menos 32%). Devido ao seu perfil estreito, que contém a baia de expansão de 3.5 polegadas, não dá suporte a disco rígido interno, mas devido à presença de portas USB 1.1, pode ser usado um disco rígido externo (apesar de nenhum jogo requerir um disco rígido interno) e utiliza uma fonte externa de energia, de maneira semelhante ao GameCube. Apesar das portas USB estarem disponíveis, a falta de unidade de disco rígido causou um problema, porque as portas USB 1.1 são mais lentas e o poucos jogos foram feitos para usá-la. Para algumas pessoas, esta tem sido uma limitação, especialmente para aqueles que preferem jogos como Final Fantasy XI, que exige o uso de periféricos, e evita o uso do pacote oficial do PlayStation 2 Linux. Houve discussões em relação à numeração deste modelo, uma vez que existem duas subversões do SCPH-70000. Uma delas inclui o antigo EE e GS e a outra contém a nova placa unificada EE + GS. Duas propostas de nomeação foram o nome do modelo antigo (EE e GS separados) V11.5 e o modelo V12 novo. Em 29 de novembro de 2005, o PlayStation 2 tornou-se o console de videogame mais rapidamente comercializado, por chegar a 100 milhões de unidades vendidas, realizando o feito no prazo de 5 anos e 9 meses de seu lançamento. O PlayStation 2 alcançou esta conquista de maneira mais rápida que seu antecessor, o PlayStation, que levou 9 anos e 6 meses para atingir o feito. O PS2 já havia vendido 138 milhões em unidades no mundo inteiro a partir de 18 de agosto de 2009, de acordo com a Sony. Na Europa, o PS2 vendeu 48 milhões de unidades a partir de 6 de maio de 2008, segundo dados da Sony Computer Entertainment Europe. Na América do Norte, o PS2 já vendeu 50 milhões de unidades em dezembro de 2008. No Japão, o PS2 vendeu 21.454.325 unidades a partir de 1 de outubro de 2008, de acordo com Famitsu/Enterbrain. Na Europa, o PS2 vendeu 6 milhões de unidades em 2006 e 3.8 milhões em 2007, De acordo com estimativas da Electronic Arts.30 31 Em 2007, o PS2 vendeu 3,97 milhões de unidades nos Estados Unidos de acordo com a NPD Group.32 33 e 816.419 unidades no Japão, segundo a Enterbrain. Em 2008, o PS2 vendeu 480.664 unidades no Japão, segundo a Enterbrain. Fonte: Wikipedia English The PlayStation 2 (PS2), is a home video game console that was manufactured by Sony Computer Entertainment. It is Sony's second installment in the PlayStation Series. It was released on March 4, 2000, in Japan followed by North America and Europe later the same year. The sixth-generation console competed with the Sega Dreamcast, Microsoft Xbox, and Nintendo GameCube. The PlayStation 2 went on to become the best-selling video game console in history, selling over 155 million units. More than 3,874 game titles have been released for the PS2 since launch, and more than 1.5 billion copies have been sold. Sony later manufactured several smaller, lighter revisions of the console known as "slimline" models, and in 2006 introduced the successor, the PlayStation 3. Even with the PlayStation 3 release, the PlayStation 2 remained popular well into the seventh generation and continued to be produced until January 4, 2013, when Sony finally announced that the PlayStation 2 had been discontinued after almost 13 years of production – one of the longest runs for a video game console. Despite the announcement, new games for the console continued to be produced until the end of 2013, including Final Fantasy XI: Seekers of Adoulin for Japan, Pro Evolution Soccer 2014 for North America and Europe, and FIFA 14 for Brazil. Sony unveiled the PlayStation 4 console the following month on February 20, 2013. Sony announced the PlayStation 2 (PS2) on March 1, 1999. The video game console was positioned as a competitor to Sega's Dreamcast, the first sixth-generation console to be released. Despite Sony's announcement, the Dreamcast went on to a very successful North American launch later that year selling over 500,000 units within two weeks.[12] Soon after the Dreamcast's North American launch, Sony unveiled the PlayStation 2 at the Tokyo Game Show in September 1999. Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 (later released as Gran Turismo 3: A-Spec) and Tekken Tag Tournament — which showed the console's graphic abilities and power. The PS2 was launched in March 2000 in Japan, October in North America and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast. Directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through auction websites such as eBay, where people paid over a thousand dollars for the console. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch. This allowed the PS2 to tap the large install base established by the PlayStation — another major selling point over the competition. Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer, as its debut pricing was the same or less than a standalone DVD player. This made the console a low cost entry into the home theater market. The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful launch. The PS2 remained as the only active sixth generation console for over 6 months, before it would face competition from newer rivals; the Nintendo GameCube and Microsoft's Xbox, which were then released. Many analysts predicted a close three-way matchup among the three consoles; the Xbox having the most powerful hardware, while the GameCube was least expensive console and Nintendo changed its policy to encourage third-party developers, and while the PlayStation 2 theoretically had the weakest specs of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely). While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty. Sony cut the price of the console in May 2002 from US$299 to $199 in North America, making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time. It cut the price twice in Japan in 2003. In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3. Sony, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first–party titles released alongside it, such as SOCOM: U.S. Navy SEALs to demonstrate its active support for Internet play. Sony also advertised heavily, and its online model had the support of Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2. In September 2004, in time for the launch of Grand Theft Auto: San Andreas, Sony revealed a newer, slimmer PS2 (see Hardware revisions). In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units. After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units — compared to 70,000 units a few weeks prior. There were shortages in more than 1,700 stores in North America on the day before Christmas. PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition the console can play audio CDs and DVD movies, and is backwards compatible with PlayStation games. The PS2 also supports PlayStation memory cards and controllers, although PS1 memory cards only work with PS1 games and the controllers may not support all functions (such as analog buttons) for PS2 games. The standard PlayStation 2 memory card has an 8 MB capacity. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a memory capacity larger than the standard 8 MB. The console also features USB and IEEE 1394 (Firewire) expansion ports. A hard disk drive can be installed in an expansion bay on the back of the console, and is required to play certain games, notably the popular Final Fantasy XI. This is only available on certain models. The PlayStation 2 may natively output video resolutions on SDTV and HDTV from 480i to 480p while other games, such as Gran Turismo 4 and Tourist Trophy are known to support upscaled 1080i resolution using any of the following standards: composite video (480i), S-Video (480i), RGB (480i/p), VGA (for progressive scan games and PS2 Linux only), YPBPR component video (which display most PS1 games in their native 240p mode which most HDTV sets don't support), and D-Terminal. Cables are available for all of these signal types; these cables also output analog stereo audio. Additionally, an RF modulator is available for the system to connect to older TVs. Digital (S/PDIF) audio may also be output by the console via its TOSLINK connector which outputs 5.1 channel sound. The PS2 has undergone many revisions, some only of internal construction and others involving substantial external changes. The PS2 is primarily differentiated between models featuring the original "fat" case design and "slimline" models, which were introduced at the end of 2004. In 2010, a television incorporating a PS2 was made available to consumers. The PS2 standard color is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, sakura purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia. In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in Ethernet port (in some markets it also had an integrated modem). Due to its thinner profile, it did not contain the 3.5" expansion bay and therefore did not support the internal hard disk drive. It also lacked an internal power supply until a later revision (excluding the Japan version), similar to the GameCube, and had a modified Multitap expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as Final Fantasy XI, which required the use of the HDD. Sony also manufactured a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device was released in Japan on December 13, 2003, and was the first Sony product to include the XrossMediaBar interface. It did not sell well in the Japanese market and was not released anywhere else. Source: Wikipedia — cover image for September 2026 State of Play: PlayStation’s Japan Showcase Highlights](/images/state-of-play-september-2026-recap-cover.webp)